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Gaming Accessories Market Navigate 2030 with Market Insights and Projections

Global Gaming Accessories Market was valued at USD 8.70 billion in 2021 and is expected to reach USD 19.60 billion by the year 2028, at a CAGR of 12.3%.

An specific piece of hardware needed to operate a video game console or one that enhances the gaming experience is referred to as a video game accessory. All the other components of a gaming system, save the hardware and software, are -bundled into gaming accessories. Because gaming requires a lot of movement, clicking, scrolling, and other repetitive tasks over extended periods of time, gaming accessories like gaming mice are designed to be used for extended periods of time and to enhance the gaming experience.

Many gaming firms from various countries keep trying to provide an immersive gaming experience by releasing gaming peripherals including controllers, keyboards, headsets, and mice for various consoles and platforms like Windows PCs, PlayStation, and Xbox. Cloud gaming is another well-known technology on the market that dispenses with the requirement for a separate gaming console or PC by enabling gamers to stream top-tier games across portable devices with quick network connectivity. Numerous businesses are introducing cloud gaming systems and accessories, which are becoming increasingly well-liked.

Players Covered in Gaming Accessories market are:

Alienware (Dell), Logitech International SARazer Inc., Mad Catz Global Limited, Turtle Beach Corporation, Corsair Gaming Inc., Cooler Master Co. Ltd, Sennheiser electronic GmbH & Co. KG, HyperX, Anker, Reddragon (Eastern Times Technology Co. Ltd), Nintendo Co. Ltd, Sony Corporation, SteelSeries, Microsoft Corporation and other major players.

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The Gaming Accessories market research study ensures the highest level of accuracy and reliability as we precisely examine the overall industry, covering all the market fundamentals. By leveraging a wide range of primary and secondary sources, we establish a strong foundation for our findings. Industry-standard tools like Porter's Five Forces Analysis, SWOT Analysis, and Price Trend Analysis further enhance the comprehensiveness of our evaluation.

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Segmentation Analysis of The Gaming Accessories Market

By Type

Gamepads/Joysticks
Gaming Keyboards
Gaming Mice
Gaming Headsets
Virtual Reality Devices

By Device Type

PC (Desktop and Laptop)
Gaming Consoles
Smartphones

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Key Industry Developments

Mad Catz launched RAT DWS, a wireless Gaming Mouse in the beginning of 2021. The mouse is equipped with the hyper-responsive 2 MS DAKOTA mechanical switch and a 16K high-end sensor, and diversified accessories plus, the DAKOTA Mechanical Switch is equipped with the latest signal detection technology, that helps in faster response by any of the two contact points. This technology accelerates the switch response time to within two milliseconds, which is about 60% faster than other mechanical switches.
Today many major gaming peripheral companies introduce 60% mechanical keyboards, which are more compact compared to their full-sized versions and have become famous in recent few years for aesthetic and size reasons. Such type of technological advancements is the direct path towards the evolution of gaming and accessories industry.

By Region

North America (US, Canada, Mexico)
Eastern Europe (Bulgaria, The Czech Republic, Hungary, Poland, Romania, Rest of Eastern Europe)
Western Europe (Germany, UK, France, Netherlands, Italy, Russia, Spain, Rest of Western Europe)
Asia Pacific (China, India, Japan, South Korea, Malaysia, Thailand, Vietnam, The Philippines, Australia, New Zealand, Rest of APAC)
Middle East & Africa (Turkey, Bahrain, Kuwait, Saudi Arabia, Qatar, UAE, Israel, South Africa)
South America (Brazil, Argentina, Rest of SA)

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9 months ago

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